VINDICTA
Misc · Function Deprecated Unregistered
Bunni.fun
ChocoSploit
Cryptic
Potassium
Seliware
SirHurt
Solara
Velocity
Volcano
Volt
Wave
Xeno

setsimulationradius

Sets the simulation radius of the local player.

Deprecated
This function modifies a client-side property that is overridden by the server every network tick. It has no lasting effect in modern Roblox.
Unregistered
This function is not registered within sUNC, your executor may/may not have this.
function setsimulationradius(radius: number): void

Synopsis

How it works

Sets the client’s physics simulation radiusSimulation radiusThe spherical region (in studs) around a player where the client has physics authority. Parts inside are simulated locally; parts outside are server-authoritative. Default: ~1000 studs. — the distance from the player’s character within which the client has authority over physics simulation. Parts outside this radius are simulated by the server. Setting a large value (e.g., math.huge) gives the client physics authority over everything in the workspace.

Server replication

The client sends the requested radius to the server via internal replication. Some servers cap or validate the radius. Combined with getsimulationradius() to check the current effective radius.

Usage

Set radius (ineffective)
setsimulationradius(math.huge) "cc">-- Server will override this

Parameters

radius number
The desired simulation radius in studs.
Deprecated
The server overrides the simulation radius every heartbeat. This function has no practical effect in modern games.