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getloadedmodules

Returns an array of all ModuleScript instances currently loaded by require().

function getloadedmodules(excludeCore: boolean?): {ModuleScript}

Synopsis

How it works

Iterates the Roblox engine's internal module registryLua registryA hidden global table at pseudo-index LUA_REGISTRYINDEX, used by C code to store persistent references. Contains _LOADED (module cache), lua_ref references, thread refs, and callback storage. Shared across all threads in the VM. — a table that maps ModuleScript instances to their cached return values. Every script that has been require()'d is in this registry. Optionally filters out CoreScript modules (under CoreGui / CorePackages).

Use case

Find specific game modules for hooking or data extraction. Pattern: iterate loaded modules, find the one with a known name or path, then use getsenv or debug.getupvalue to access its internals.

Usage

List loaded modules
for _, module in ipairs(getloadedmodules(true)) do
	print(module:GetFullName())
end

Parameters

excludeCore boolean optional
If true, modules under CoreGui/CoreScript are excluded.

Returns

{ModuleScript} Array of loaded ModuleScript instances.